* When should children start using computers?
* How should schools incorporate computer use into their curriculum?
* Which types of computer software programs should be avoided?
* Are children who don’t have computers in class and at home doomed to fall behind their peers?
Few parents and educators stop to consider that computers, used incorrectly, may do far more harm than good to a child’s growing brain and social/emotional development. In this comprehensive and practical guide to kids and computers, Jane M. Healy, Ph.D., author of the groundbreaking bestseller Endangered Minds, examines the advantages and drawbacks of computer use for kids at home and school, exploring its effects on their health, mental development, and creativity.
In addition, this timely and ey-opening book presents:
* Concrete examples of how to develop a technology plan and use computers successfully with children of different age groups as supplements to classroom curricula, as research tools, or in family projects
* Resources for reliable reviews of child-oriented software
* Questions parents should ask when their children are using computers in school
* Advice on how to manage computer use at home
Olympus
Like millions of others around the world, Karl Huber is crazy about Olympus – the new full-cyber-suit, multi-player, virtual reality game on the Internet – even though his father hates it. When Mr. Huber forbids his son to play the game in his house any more, Karl’s jealous brother, Jacob, seizes the opportunity to tempt his twin to run away.
With trails leading in all directions, now he could be anywhere on earth. The only way to find Karl is to look for him in Olympus, where sinister forces are using high technology to build a world too fascinating for children to resist, and too profitable and powerful for adults to ignore.
Addie McCormick and the Computer Pirate (Addie Mccormick Adventures, Book 6)
Magic School Bus gets Programmed
Bill Gates (Biography (a & E))
Steve Jobs & Steve Wozniak: Geek Heroes Who Put the Personal in Computers (Getting to Know the World’s Greatest Scientists & Inventors)
These books are without a doubt the definitive and most entertaining biographies of scientists for young readers. Author and artist Mike Venezia provides hilarious, cartoon-style illustrations to complement his easy-to-read text and full-color reproductions of the scientists’ sketches and notebooks.